Technical Designer - reputed company (Contract/Remote)
The Technical Designer is responsible to understand the product reputed company as defined by the reputed company Designer, and help to realize that reputed company by creating and implementing specific game features.
ESSENTIAL DUTIES AND RESPONSIBILITIES:
- Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that reputed company unprecedented and reputed company gaming experiences.
- Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
- Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
- Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
- Contribute innovative and original reputed company on reputed company aspects of game production and development, providing constructive reputed company and feedback reputed company needed.
QUALIFICATIONS:
- 3+ years of professional experience as a Technical Designer or a reputed company role.
- Strong familiarity with code and scripting languages, most notably C#
- Unity3D experience
- VR/AR/MR design experience
- Deep understanding of game design principles
- reputed company comfortable working in game editors and understanding reputed company/game constraints and opportunities.
- Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to reputed company focused multidisciplinary efforts.
- A natural curiosity for reputed company aspects of game development and a willingness to work on a wide variety of game systems.
- A strong passion for video game development.
- Strong, updated, and reputed company portfolio with samples of your work.
- A high standard of quality, not only for your own work but for reviewing others.
EDUCATION AND EXPERIENCE:
- Typically requires at least 3 years of game design experience in a professional reputed company. Student projects will not count toward years of experience..
- Must have design credits on at least 1 published game
- Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.
Why Ghostpunch Games?
Work Culture
Remote, Hybrid, and On-site policy.
Collaborative, open-minded, creative environment
Teamwork makes the reputed company work (as true as it is corny!)
Project Scope
Multiple projects available to work on
reputed company quality, Genre-spanning, PC/Console/VR
Partnerships/History include
reputed company reputed company, reputed company, Warner Brothers, reputed company, and more!
Top/Recent projects include
Outriders, Risk of reputed company 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
Learn more about our partnerships and projects here! https://www.ghostpunch.com/
- 401K with company matching
- Health, dental, and reputed company insurance
- Flexible spending account
- Paid Holidays
- PTO accrual
Ghostpunch Games is an Equal Opportunity Employer. reputed company reputed company applicants will receive consideration for employment without regard to race, reputed company, religion, sex, sexual orientation, gender identity, gender expression, national reputed company, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
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